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Honestly the team at Game Freak could’ve stopped there and commercially, the game would’ve succeeded. Coupled with the ability to converse and trade with anyone else into the scene, the game delivered in spades for those of us whose lives revolve around lists. Between catching, collecting, and learning the minute details of 151 detailed creatures, analyzing the game’s inherently deep battling system, and exploring every nook and cranny of the extensive Kanto region the game never pigeon-holes the player into any one style of play. Proving even as early as ’96, Nintendo had its finger on the pulse of what components made games great.įor the completionist, this is their virtual playground.
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Those that are the admitted completionist, the antiquated equivalent of someone who aims for the full 1,000 GS on the latest 360 title (or platting for my PS3 folk) and those that choose to wander not because they’re lost, but because of the pu re explorative urge they get to see everything the world has to offer. Pokémon, in my eyes, appeals to two camps. Instead developer Game Freak one-uped the fledgling industry by making the game about the visceral emotions that have long inspired human beings to create, relate, compete, and acquire knowledge, and for that reason, along with its exceptional use – and expansion of – traditional role-playing elements, Pokemon Red and Blue remain one of the greatest games in the history of the medium. There’s no need for plot synopsis in this review, the overarching plot of the game was never its focus, nor even a concern.